I cannot speak to the PS4 version as I was reviewing the patch on the PS5. While the PS4 Pro also received some shine, it can now run the game at an “improved” 30 FPS. The new PS5 update has three video modes: Performance, Balanced, and High Resolution. My main gripe is that you cannot switch between these modes on the fly, which means that if you want to test the differences, you’ll have to reload a save, quit out to the main menu, and repeat until you are happy with the results. The headlining feature of this “next-gen” patch is the video modes. I will note that the main voice actor, Roger Smith, does an excellent job of voicing what you’re thinking at the moment. The story is still a bit bland, but it’s enough to motivate you through to the end. Before you can though, you’ll have to gradually level up both your combat and parkour skills by doing missions or just by playing through the game. Eventually, you’ll wield a flaming hatchet, spring off of a high-rise with the poise of an Olympic athlete and sink your weapon into the soft skulls of the undead. You’ll upgrade items and your move-set as you progress with experience points. This was such a fun mechanic that had me scouring my map and considering the time of day as I planned my excursions and despite its sequel releasing recently, it’s an element the team has moved away from, and I miss it in Dying Light 2.ĭespite that, this is still an excellent action game with great melee combat. When the siren rings from the home-base tower, you know to get your ass indoors or suffer the consequences. If you’re caught out after dark, you could run into far more powerful and dangerous enemies. This gave such a sense of weight while playing the game to get to your objective or safe room before nightfall. While the streets were dangerous during the day, they are absolutely lethal after dark. The hook of the original game wasn’t just the traversal system but the day-night cycle. It’s a welcome addition and certainly a great way to get some more buzz for Techland’s big sequel. While this may be what you’d expect given the new hardware’s boost mode, developer-driven performance increases will always shake out better than anything at the system level of the PS5. The big improvements are draw distance, resolution, and frame rate for the next-gen consoles. While Dying Light as a franchise is mostly in the news because of its sequel, Dying Light: Stay Human, the original has been given some TLC from the Polish development team. Techland’s 2015 open-world/FPS/parkour take on the genre had a lot to sink your teeth into. The list of zombie games is as numerous as the shambling hoards that populate them.
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