![]() ![]() ![]() right now im confident i can atempt to do winstreaks on hardbastard + ironman + crumbling nebula. when i started with hard bastard + ironman took me several atempts to figure out how much i can push ship exploration and what is worth and what is not worth the risks and ammo. Focus on most important stuff on the ship. If the developer shows some interest, I'll do the rest of the writeup, but otherwise, I'm out.ĭo you actually use stealth?(i dont see any mention of it asking just in case) saves bullets and you dont have to waste ammo to explore whole ship especialy early on crafting junk is not worth it early in the game. If the developers don't read it, then I'll be wasting an hour+ of my life to put it all together, and honestly I have so many better things to do than that. I'd do further feedback, but I dunno if there is much point. sneak up on a foe and crack them over the head with the butt of my shotgun. There is no melee option of smacking an up close foe with my gun, which I think would make for a good stealth option. There isn't anything I can do in these cases as I rarely encounter Krell Marts, and when I do, I often lack the Merits. I'm constantly running out of ammo and then having to attempt to do a floor with no ammo. Overall feedback = It is very hard to acquire ammo in the early game, without hunter upgrades. It doesn't cause knockback, its blast radius is small, and ammo for it is extremely rare, even with the hunter upgrade. Grenade Launcher = A decent weapon, quite useful against Zecs or Patients, but oddly enough not very effective against Screws. Once upgraded, its decent for close-quarter battles, but I'd still prefer the Shotgun. It is an ammo hog, terribly inaccurate, and has trouble taking down most enemies. SMG = A terrible weapon until upgraded. ![]() It would also be so much better with a zoom in scope for sniping targets from afar. I'd like it if I could hold a shot ready, rather than it auto-fires when fully charged (so that I could properly aim it). It can shoot through glass walls, but not glass doors or ward walls (maybe it hit a curtained wall?). Roaster = A decent weapon, though, I wish it had some extra features. as I miss 50% of my shots at point blank range. Curiously enough though it is very INEFFECTIVE against Patients. By mid game, it is my go-to weapon, as along as I have ammo for it. though in the early game it is hard to find ammo for it. Shotgun = A relatively good, all around weapon. The only saving grace of the weapon is when I combine it with the Zapper to stun Spooks, and quickly head shot them, at point blank range. Late game, you'll have so many bullets for it, it is ridiculous. It is inaccurate, has no stopping power, and in the early game you just cannot find bullets for the thing. It looks like a heavy magnum, but doesn't act like one. It has very low fire rate, small clip size, and feels like a pea shooter. It is also highly expensive to fully upgrade, as a Chain requires 640 Slag, and it is hard to acquire Slag. I usually dread being stuck with this thing, in the early game. Pistol = A total piece of crap until fully upgraded. The amount of deaths on Normal felt fair, and felt like they all could have been avoided, but on Hard Bastard, I can't avoid any of them, as its the RNG killing me off, over me not having sufficient skill. Also I notice that on Hard Bastard, there is a ton more of enemy ships, empty beacons, and security elements. Not because I'm bad at the game, but because the game is too stingy on food, ammo, and fuel, even when I fully loot the ship. I eventually started to get ahead, but, at the point I'm at now, I've died about 80 times now. I have like 2 minutes of air, I died 7 times in a row because I couldn't find enough food or fuel, even with heavy scrounging, and I constantly ran out of bullets and resources. On hard bastard, the first several levels, the difficulty feels excessively cruel. I did eventually die, around the midpoint of the game due to a heavy radiation leak level and spooks. This felt like a really good level of difficulty. I have sufficient oxygen, I can find food and fuel if I scrounge hard enough, and I only die if I take excessive risks. On normal, the first several levels, the difficulty feels fair. It will be fairly comprehensive, as I have beaten the game on Normal, and attempted a Hard Bastard run, which has actually killed all motivation to keep playing, and will likely result in me uninstalling the game. I'm not sure if this will be read by the developers or not, but I felt I should put the time in and give feedback on the game. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |